Find and restore vehicles abandoned throughout the map. Explore the many biomes to discover exotic resources and rare items. Built from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines. Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn’t become trivial once you establish some basic needs. That feeling when you’re freezing to death trying to make a fire, or you’re defenceless being chased by Creatures. These experiences are what make a survival game.
Changing The Removal Hammerįor as long as players have the freedom to build and remove any wall as they please, doors become only useful for airlocks, the 50% cost of building and removing a wall isn’t nearly enough to compare to the security gains you achieve by building yourself in. The current prototype design is that construction pieces can only be removed during the grace period soon after they are placed to correct mistakes (say 5 mins). This will force good placement of doors, misdirection of pathways through fake doors, and maze structures to be key to building a secure base. At this point doors and walls being significantly different in use, doors will likely become the weak points as a trade off for providing more accessibility. Blowing through a weak door or a strong wall will be a key decision in raiding a base. Mercenaries 2 World In Flamesīuilt from the ground up with solid multiplayer foundations. Designed for fast skill based PVP and PVE. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot. Battle Hunger, Cold, Heat, and the dangerous environment around you. Tame your surroundings, Build a base, explore your world. Create alliances, and destroy your enemies.īut the biggest threat out there is other players. Targeted towards hardcore gamers, Hurtworld aims to punish. Hurtworld is a sandbox survival game developed and published by Bankroll Studios. Players start with nothing and must survive through a dynamic day/night system where hunger, cold, and fearsome animals abound. Locking walls in place after the grace period makes renovating your base a very expensive exercise, you would need to c4 your own base just to remove a few walls or doors.Ĭraft weapons, tools, food, buildings, and vehicles with resources that can be collected off of the land.
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This obviously isn’t feasible, but this leads us to a clue as to how to solve it. We create a new type of wall removal device (like c4 or raid drill) that can only be used inside your own base for a tiny fraction of the cost. The main cost we want to add to this device is time. This renovation drill could be cheap and quick to deploy, but take a good amount of time (say 30 mins) to actually complete its task of removing a build component. This would add a massive amount of inconvenience cost to using walls instead of doors to build yourself into a vault as when you login next you have to wait the removal time for each layer of wall you build yourself behind. This will also create a much higher permanence to bases.
Raiding a base and being able to make it vanish in seconds isn’t a great mechanic and often makes it hard to see what happened to your hard earned fortress. Being able to come back and see the shell of your remaining base, or the new owners enjoying it should create a much richer narrative for everyone in the server.